Action Trainer 1 - Prototype
A downloadable game
A quick little beat-em-up prototype where the player hits a ball around a room.
This action trainer builds on the prototype action trainer by adding a second character and adding in more projectiles.
WARNING: I got tired towards the end and may contain some bugs and forgotten features (sorry if you find any, feel free to let me know in the comments, I'll add them to the BUG/FIX LIST below and I'll fix them in the next action trainer).
FEATURES:
A box training room with two characters, Albus and Elliot.
Albus
- Strike
- Heavy Strike
- Shoot
- Heavy Shoot
- Taunt/Roar
- Jump (2X)
- Dash
Elliot
- Shoot
- Swappable Shot
- Swap swappable shots (right stick/triggers)
- jump (2X)
- Dash
Sound control
Hit counter
BUG/FIX LIST:
- The view controls only applies to Albus.
Status | Prototype |
Author | Treven |
Genre | Action, Platformer, Shooter |
Tags | 2D, Beat 'em up, Experimental, Physics |
Download
Install instructions
Down load the Build and Source code
Un-Zip both files
Run Executable File in builds
Enjoy the game
Comments
Log in with itch.io to leave a comment.
like a fighitng game or somethin
Essentially. My favorite video game genres are fighting games (Guilty gear, Rivals of Aether) and Hack n' Slashes (Devil may cry, Metal gear rising). I made this prototype as a thing to beat around with when I'm bored.
They game was partially inspired by Red Earth, a single player fighting game where instead of fighting people or ai controlled characters you face bosses. Here's no damage boss rush:
and if you could make this into a actual game holy heck that would be good
I'm about half and half on that. I currently feel my skill level in programming is competent enough to make any game I need to. My problem currently is that I do not have a goal for a future game that produces an emotion. I have plenty of boss recreation Ideas like Cerberus from DMC 3 or bosses off franchise characters like Ky Kiske from Guilty gear. My issue is that its all mechanics no scene, story or SADFH (Sad, angry, disgust, fear, happy) to produce. I am currently stuck in how to produce an emotion rather than making mechanic after mechanic. As well as if I want to continue game Deving right now because I had been going game Dev for a 1.5 years.
I am currently working in megamaker to try to learn level design because that is a heavily lacking area.
What would you like to see in a full game. I am very curious.
a simple fighting game out of this action trainer
Okay, would probably be in a few months because I am currently breaking from unity game deving for megamaker right now. But when I get back to it I will look up how to first do a local player fighting game.
hey how do you make a sprite sheet
I made this sprite sheet by downloading the sprites of Susanno from a fighting game I played long ago called blazblue central fiction and then separated and traced over the character in clip studio on one sheet. https://www.spriters-resource.com/pc_computer/blazbluecentralfiction/sheet/13434...
Spriter is a site to get sprites from the games but are still protected under copy right so use with caution. There are games on this site that use spriter for fan games and demakes.